Learn Blueprint in Unreal Engine

Things you can build end to end without opening the C++ project.

Blueprint is Unreal Engine's visual scripting language, and for a lot of gameplay work it is all you need. The posts collected here are the ones where something gets built end to end without opening the C++ project.

There is a save system you can put together in about ten minutes, procedural levels streamed in at runtime with level instances, and a walkthrough of the Gameplay Effect Components that stays in Blueprint the whole way. Epic's Blueprint documentation is the reference for the language itself. These are the worked examples.

Best Udemy Unreal Engine Courses: Blueprint, C++ and Gameplay Abilities

Best Udemy Unreal Engine Courses: Blueprint, C++ and Gameplay Abilities

Learn Unreal Engine fast!
Gameplay Effect Components in UE5: Setup, Duration, and Stacking Explained

Gameplay Effect Components in UE5: Setup, Duration, and Stacking Explained

The built-in Gameplay Effect Components, plus how duration and stacking work.
How to Create Procedural Levels with Level Instances in UE5

How to Create Procedural Levels with Level Instances in UE5

Create the Procedural World of your Dreams
How to Build a Save System in Unreal Engine 5 (Blueprint Only, 10-Minute Setup)

How to Build a Save System in Unreal Engine 5 (Blueprint Only, 10-Minute Setup)

Saving data has never been easier in Unreal