These are breakdowns of games that already shipped, and of what their teams did to get there.
Fallout 4 builds its levels out of modular kits and then works hard to hide the repetition. Horizon Zero Dawn was called "beyond disappointing" by testers two years before launch, and Guerrilla's answer was a prototyping loop rather than a rewrite. Shadow of War keeps two characters in sync through a takedown with an animation pipeline built specifically for it.





