Weekly newsletter · Unreal Engine 5
One email a week about GAS, Blueprints, combat design and performance. I'm the Lead Gameplay Programmer for Lords of the Fallen at Hexworks.
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Credentials
I have worked on eleven shipped games, AAA and indie. In the newsletter I share the same techniques, adapted to what one person can build.
What you get
GAS has almost no official documentation, so I write it myself: ability tasks, attribute sets, effect components, gameplay tags, always with working examples.
Read: Gameplay Effect Components (opens in a new tab)Techniques from shipping Lords of the Fallen, reduced to what one person can build. Save systems in 10 minutes, combat using only Blueprint, plugins that save you time.
Read: Motion Warping in Blueprint (opens in a new tab)Learn where your frames are going: profiling, hard and soft references, and crash fixes for the hardware your players actually have.
Read: How to increase FPS (opens in a new tab)About me
I'm the Lead Gameplay Programmer for Lords of the Fallen at Hexworks. I love action games and combat design, and I specialize in Unreal's Gameplay Abilities System ( GAS ).
In the past I have given lectures at Ramon Llull and Pompeu Fabra universities, and I have spent a decade shipping games with teams from two people to two hundred. In this newsletter I share what I learn in AAA production, for the developers building games alone.
If you want to keep up with my updates, you can follow me at @QuodSoler
From past issues
Checkpoint
Solo development is a long run with no co-op. One useful email every week, so you don't have to figure everything out alone.
950+solo Unreal devs get it every week
Free · One email a week · Unsubscribe anytime