I love action games and combat design.
Currently, I’m the Lead Gameplay Programmer for Lords of the Fallen at Hexworks.
I love to share knowledge on Game Development and Game Design, specially on the topic of Action Games Design, as there is not that much information about developing for that genre currently.
My focus right now is programming using Unreal Engine 5 and I specialize in Unreal Gameplay Abilities System ( GAS ).
Usually you will find me eating Japanese Food at some Japanese restaurant.
In the past, I have given lectures for both Multimedia Engineering at Ramon Llull University and Games Development at Pompeu Fabra University
If you want to keep up with my updates, you can follow me at @QuodSoler
I’m currently building Game Development Outsourcing, a directory to help Game Outsourcing companies find clients.
For talks, podcasts, or working together, the best place to reach me isLinkedIn.
Newsletter
I also write Combat Architecture, one email a week on how combat systems get built in Unreal Engine ( hitboxes, i-frames, input buffering, damage, enemy AI ). If you are the one who has to make the combat work, you may find it useful.
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