Weekly newsletter · Unreal Engine 5
One email a week about GAS, Blueprints, combat design and performance. I'm the Lead Gameplay Programmer for Lords of the Fallen at Hexworks.
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Credentials
I have worked on eleven shipped games, AAA and indie. In the newsletter I share the same techniques, adapted to what one person can build.
What you get
GAS has almost no official documentation, so I write it myself: ability tasks, attribute sets, effect components, gameplay tags, always with working examples.
Techniques from shipping Lords of the Fallen, reduced to what one person can build. Save systems in 10 minutes, combat using only Blueprint, plugins that save you time.
Learn where your frames are going: profiling, hard and soft references, and crash fixes for the hardware your players actually have.
About me
I'm the Lead Gameplay Programmer for Lords of the Fallen at Hexworks. I love action games and combat design, and I specialize in Unreal's Gameplay Abilities System ( GAS ).
In the past I have given lectures at Ramon Llull and Pompeu Fabra universities, and I have spent a decade shipping games with teams from two people to two hundred. In this newsletter I share what I learn in AAA production, for the developers building games alone.
If you want to keep up with my updates, you can follow me at @QuodSoler
From past issues
Checkpoint
Solo development is a long run with no co-op. One useful email every week, so you don't have to figure everything out alone.
800+solo Unreal devs get it every week
Free · One email a week · Unsubscribe anytime