Custom Game Engine
Thirst is a game with a game engine built from scratch using C++ and Lua as programming languages and DirectX 11 as graphics library.
The game was built in a year for the Pompeu Fabra University Videogame Createion Master Degree.

Physically Based Rendering
The Thirst Game Engine implements state of the art PBR techniques to produce high quality 3D graphics.
The techinques used are based on papers from the 2014 and 2015 Siggraph conferences.
